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Lego STEAM Park - 8 lesson program

 

Lesson 1: Welcome to STEAM Park!

Outcomes:

NSW: STe-2DP-T, STe-7DI-T

Aus: ACTDIK001, ACTDIK004

 

​ObjectiveIntroduce students to the Lego STEAM Park kits and allow them to explore the different pieces and their functions.

  1. Introduction (10 minutes)

  • Introduce students to the Lego STEAM Park kits. Explain that these kits will help them learn about building and creating things in a fun way.

  • Show them a simple pre-built structure and explain how each part is used.

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  2. Main Activity (25 minutes)

  • Allow students to explore the Lego pieces. Have them sort the pieces into categories such as "animals," "people," and "structures."

  • Discuss with students what they think each piece could be used for in a STEAM Park.

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  3. Conclusion (10 minutes)

  • Ask each student to pick one piece they found interesting and describe what it might be used for.

  • Summarize the different ideas and introduce the concept of using these pieces to build their own STEAM Park in future lessons.

 

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Lesson 2: Building a Theme Park Entrance

Outcomes:

NSW: STe-2DP-T, STe-7DI-T

Aus: ACTDIK001, ACTDIK004

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Objective: Teach students the basics of building stable structures using the Lego STEAM Park kits.

  1. Introduction (5 minutes)

  • Review the different Lego pieces and their potential uses from Lesson 1.

  • Introduce the concept of building an entrance for their STEAM Park and explain what makes structures stable (e.g., wide base, connected pieces).

 

  2. Main Activity (30 minutes)

  • Give students time to build their own park entrance. Guide them to consider balance, symmetry, and stability.

  • Walk around and provide support as needed, prompting them to think about how to connect pieces to make the structure more stable.

 

  3. Conclusion (10 minutes)

  • Have students share their park entrances and explain why they built them the way they did.

  • Ask guiding questions such as, “What did you do to make sure your structure doesn’t fall?”

 

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Lesson 3: Create Your Own Rides

Outcomes:

NSW: STe-2DP-T, STe-7DI-T

Aus: ACTDIK001, ACTDIK004

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Objective: Develop creativity by designing different types of rides in the STEAM Park

  1. Introduction (5 minutes)

  • Introduce different types of rides (e.g., carousel, swings, train rides) using images or videos.

  • Discuss how these rides move or operate and what makes each ride unique.

 

  2. Main Activity (30 minutes)

  • Ask students to choose one type of ride to design and build using the Lego STEAM Park kit.

  • Encourage them to think about what makes their ride special (e.g., a colorful theme, moving parts).

 

  3. Conclusion (10 minutes)

  • Have students present their rides to the class and describe what inspired their designs.

  • Discuss how they could improve or add more details to their rides.

 

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Lesson 4: Storytelling in STEAM Park

Outcomes:

NSW: STe-2DP-T, STe-7DI-T

Aus: ACTDIK001, ACTDIK004

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Objective: Use Lego figures to create and tell a story set in their STEAM Park.

  1. Introduction (5 minutes)

  • Discuss the importance of storytelling and how it helps us share ideas and communicate.

  • Show an example story using a Lego figure in a small structure (e.g., "This is John, and he is riding the Ferris wheel.").

 

  2. Main Activity (30 minutes)

  • Allow students to choose a few figures and set up a small scene in their park.

  • Ask them to create a simple story using the characters and structures they have built.

 

  3. Conclusion (10 minutes)

  • Each student shares their story with a partner or the class.

  • Reflect on how each story used different parts of the park and positional language.

 

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Lesson 5: Park Layout and Map Design

Outcomes:

NSW: STe-2DP-T, STe-7DI-T

Aus: ACTDIK001, ACTDIK004

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Objective: Introduce students to basic map-making skills by drawing a simple map of their STEAM Park.

 1. Introduction (5 minutes)

  • Introduce the concept of maps and how they show the layout of places.

  • Show a simple map of a park or playground, explaining the symbols used.

 

  2. Main Activity (30 minutes)

  • Provide paper and markers. Ask students to draw a simple map of their STEAM Park, including structures they’ve built (e.g., entrance, rides).

  • Guide them in using symbols or colors to represent different areas.

 

  3. Conclusion (10 minutes)

  • Have students share their maps and describe the location of different structures.

  • Discuss how maps help people find their way and understand spaces.

 

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Lesson 6: Explore Patterns and Sequences

Outcomes:

NSW: STe-2DP-T, STe-7DI-T

Aus: ACTDIK001, ACTDIK004

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Objective: Introduce students to creating patterns and sequences using Lego pieces.

  1. Introduction (5 minutes)

  • Explain what a pattern is and show examples of different patterns using Lego pieces (e.g., red, blue, red, blue).

  • Discuss how patterns are used in design and technology.

 

  2. Main Activity (30 minutes)

  • Ask students to create their own patterns using Lego pieces.

  • Challenge them to extend their pattern or make it more complex by adding new colors or shapes.

 

  3. Conclusion (10 minutes)

  • Have students share their patterns and describe them to the class.

  • Reflect on how patterns make designs look more structured and organised.

 

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Lesson 7: Build and Test a Bridge

Outcomes:

NSW: STe-2DP-T, STe-7DI-T

Aus: ACTDIK001, ACTDIK004

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Objective: Teach students about the concept of bridges and stability by building and testing a bridge.

  1. Introduction (5 minutes)

  • Introduce the concept of bridges and how they are used to connect two places.

  • Show a simple bridge design and discuss why it is stable.

 

  2. Main Activity (30 minutes)

  • Ask students to build a bridge that can span a gap between two books or Lego bases.

  • Provide guidance on making the bridge strong and stable, emphasizing the use of supportive structures.

 

  3. Conclusion (10 minutes)​

  • Test each bridge by placing a small weight on it

 

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Lesson 8: End-of-Program Project and Assessment

Outcomes:

NSW: STe-2DP-T, STe-7DI-T

Aus: ACTDIK001, ACTDIK004

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Objective: Assess students’ understanding and application of STEM concepts by having them complete a final project.

  1. End-of-Program Assessment

  • Each group will design and build a complete STEAM Park using the skills and concepts learned throughout the program.

  • Groups will present their STEAM Parks, explaining their design choices, the stability of structures, the movement of rides, and the stories of their characters.

  • Teachers will assess based on creativity, application of concepts, teamwork, and verbal explanation.

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