Lego STEAM Park - 8 lesson program
Lesson 1: Welcome to STEAM Park!
Outcomes:
NSW: STe-2DP-T, STe-7DI-T
Aus: ACTDIK001, ACTDIK004
​Objective: Introduce students to the Lego STEAM Park kits and allow them to explore the different pieces and their functions.
1. Introduction (10 minutes)
-
Introduce students to the Lego STEAM Park kits. Explain that these kits will help them learn about building and creating things in a fun way.
-
Show them a simple pre-built structure and explain how each part is used.
​​
2. Main Activity (25 minutes)
-
Allow students to explore the Lego pieces. Have them sort the pieces into categories such as "animals," "people," and "structures."
-
Discuss with students what they think each piece could be used for in a STEAM Park.
​
3. Conclusion (10 minutes)
-
Ask each student to pick one piece they found interesting and describe what it might be used for.
-
Summarize the different ideas and introduce the concept of using these pieces to build their own STEAM Park in future lessons.
​
Lesson 2: Building a Theme Park Entrance
Outcomes:
NSW: STe-2DP-T, STe-7DI-T
Aus: ACTDIK001, ACTDIK004
​
Objective: Teach students the basics of building stable structures using the Lego STEAM Park kits.
1. Introduction (5 minutes)
-
Review the different Lego pieces and their potential uses from Lesson 1.
-
Introduce the concept of building an entrance for their STEAM Park and explain what makes structures stable (e.g., wide base, connected pieces).
2. Main Activity (30 minutes)
-
Give students time to build their own park entrance. Guide them to consider balance, symmetry, and stability.
-
Walk around and provide support as needed, prompting them to think about how to connect pieces to make the structure more stable.
3. Conclusion (10 minutes)
-
Have students share their park entrances and explain why they built them the way they did.
-
Ask guiding questions such as, “What did you do to make sure your structure doesn’t fall?”
​
Lesson 3: Create Your Own Rides
Outcomes:
NSW: STe-2DP-T, STe-7DI-T
Aus: ACTDIK001, ACTDIK004
​
Objective: Develop creativity by designing different types of rides in the STEAM Park
1. Introduction (5 minutes)
-
Introduce different types of rides (e.g., carousel, swings, train rides) using images or videos.
-
Discuss how these rides move or operate and what makes each ride unique.
2. Main Activity (30 minutes)
-
Ask students to choose one type of ride to design and build using the Lego STEAM Park kit.
-
Encourage them to think about what makes their ride special (e.g., a colorful theme, moving parts).
3. Conclusion (10 minutes)
-
Have students present their rides to the class and describe what inspired their designs.
-
Discuss how they could improve or add more details to their rides.
​
Lesson 4: Storytelling in STEAM Park
Outcomes:
NSW: STe-2DP-T, STe-7DI-T
Aus: ACTDIK001, ACTDIK004
​
Objective: Use Lego figures to create and tell a story set in their STEAM Park.
1. Introduction (5 minutes)
-
Discuss the importance of storytelling and how it helps us share ideas and communicate.
-
Show an example story using a Lego figure in a small structure (e.g., "This is John, and he is riding the Ferris wheel.").
2. Main Activity (30 minutes)
-
Allow students to choose a few figures and set up a small scene in their park.
-
Ask them to create a simple story using the characters and structures they have built.
3. Conclusion (10 minutes)
-
Each student shares their story with a partner or the class.
-
Reflect on how each story used different parts of the park and positional language.
​
Lesson 5: Park Layout and Map Design
Outcomes:
NSW: STe-2DP-T, STe-7DI-T
Aus: ACTDIK001, ACTDIK004
​
Objective: Introduce students to basic map-making skills by drawing a simple map of their STEAM Park.
1. Introduction (5 minutes)
-
Introduce the concept of maps and how they show the layout of places.
-
Show a simple map of a park or playground, explaining the symbols used.
2. Main Activity (30 minutes)
-
Provide paper and markers. Ask students to draw a simple map of their STEAM Park, including structures they’ve built (e.g., entrance, rides).
-
Guide them in using symbols or colors to represent different areas.
3. Conclusion (10 minutes)
-
Have students share their maps and describe the location of different structures.
-
Discuss how maps help people find their way and understand spaces.
​
Lesson 6: Explore Patterns and Sequences
Outcomes:
NSW: STe-2DP-T, STe-7DI-T
Aus: ACTDIK001, ACTDIK004
​
Objective: Introduce students to creating patterns and sequences using Lego pieces.
1. Introduction (5 minutes)
-
Explain what a pattern is and show examples of different patterns using Lego pieces (e.g., red, blue, red, blue).
-
Discuss how patterns are used in design and technology.
2. Main Activity (30 minutes)
-
Ask students to create their own patterns using Lego pieces.
-
Challenge them to extend their pattern or make it more complex by adding new colors or shapes.
3. Conclusion (10 minutes)
-
Have students share their patterns and describe them to the class.
-
Reflect on how patterns make designs look more structured and organised.
​
Lesson 7: Build and Test a Bridge
Outcomes:
NSW: STe-2DP-T, STe-7DI-T
Aus: ACTDIK001, ACTDIK004
​
Objective: Teach students about the concept of bridges and stability by building and testing a bridge.
1. Introduction (5 minutes)
-
Introduce the concept of bridges and how they are used to connect two places.
-
Show a simple bridge design and discuss why it is stable.
2. Main Activity (30 minutes)
-
Ask students to build a bridge that can span a gap between two books or Lego bases.
-
Provide guidance on making the bridge strong and stable, emphasizing the use of supportive structures.
3. Conclusion (10 minutes)​
-
Test each bridge by placing a small weight on it
​
Lesson 8: End-of-Program Project and Assessment
Outcomes:
NSW: STe-2DP-T, STe-7DI-T
Aus: ACTDIK001, ACTDIK004
​
Objective: Assess students’ understanding and application of STEM concepts by having them complete a final project.
1. End-of-Program Assessment
-
Each group will design and build a complete STEAM Park using the skills and concepts learned throughout the program.
-
Groups will present their STEAM Parks, explaining their design choices, the stability of structures, the movement of rides, and the stories of their characters.
-
Teachers will assess based on creativity, application of concepts, teamwork, and verbal explanation.
​​