top of page

Lego WeDo - 8 lesson program

 

Lesson 1: Introduction to LEGO WeDo Kits

Outcomes:

NSW: STe-2DP-T, STe-7DI-T

Aus: ACTDIK001, ACTDIK004

 

​ObjectiveUnderstand the basic components of the LEGO WeDo kit and how to assemble them to create a stable structure.

  1. Introduction (10 minutes)

  • Show students the LEGO WeDo kit components (motor, sensors, cables, and LEGO pieces).

  • Demonstrate how to connect the motor and sensors to the LEGO pieces.

  • Explain how each component works and its function.

​​

  2. Main Activity (25 minutes)

  • Students work in pairs to build a simple structure, such as a basic car without wheels.

  • Move around the room to assist students and provide guidance as needed.

​

  3. Conclusion (10 minutes)

  • Discuss what students observed while building and the challenges they encountered.

  • Share some students' work and highlight the stable structures.

 

​

Lesson 2: Building a Moving Car

Outcomes:

NSW: STe-2DP-T, STe-7DI-T

Aus: ACTDIK001, ACTDIK004

​

Objective: Create a basic car using LEGO WeDo components and understand how the motor controls movement.

  1. Introduction (5 minutes)

  • Recap the components from Lesson 1.

  • Demonstrate how to add wheels and a motor to the basic structure to make a moving car.

 

  2. Main Activity (30 minutes)

  • Students add wheels and a motor to their structures and connect the motor to the WeDo software.

  • Program the car to move forward and backward using simple drag-and-drop commands in the software.

 

  3. Conclusion (10 minutes)

  • Students test their cars and see if they move as expected.

  • Discuss what changes they made and why.

​

​

Lesson 3: Introducing Sensors

Outcomes:

NSW: STe-2DP-T, STe-7DI-T

Aus: ACTDIK001, ACTDIK004

​

Objective: Learn about the function of sensors and how they can interact with the environment.

  1. Introduction (5 minutes)

  • Show students the motion sensor and demonstrate how it can detect distance.

  • Explain how sensors can help machines respond to their environment.

 

  2. Main Activity (30 minutes)

  • Students attach a motion sensor to their car and program it to stop when it detects an obstacle.

  • Provide one-on-one support as students explore different programming options.

 

  3. Conclusion (10 minutes)

  • Discuss how the sensor changed the car’s behavior.

  • Allow students to share their experiences.

 

​

Lesson 4: Creating a Story with LEGO WeDo

Outcomes:

NSW: STe-2DP-T, STe-7DI-T

Aus: ACTDIK001, ACTDIK004

​

Objective: Build a scene with LEGO WeDo and animate it using the motor and sensors.

  1. Introduction (5 minutes)

  • Discuss storytelling and how machines can be part of a story (e.g., a windmill on a farm).

  • Show an example of a simple scene, like a LEGO windmill.

 

  2. Main Activity (30 minutes)

  • Students choose a simple scene to build, such as a spinning windmill or an animal that moves.

  • Help them program the motor and sensors to animate their scene.

 

  3. Conclusion (10 minutes)​

  • Students share their scenes and discuss how the components helped tell their story.
     

 

Lesson 5: Problem-Solving with LEGO WeDo

Outcomes:

NSW: STe-2DP-T, STe-7DI-T

Aus: ACTDIK001, ACTDIK004

​

Objective: Use critical thinking to solve a given challenge, such as making a car stop at a certain distance.

 1. Introduction (5 minutes)

  • Present a challenge: Make your car stop exactly 15 cm away from an obstacle.

  • Discuss possible solutions.

 

  2. Main Activity (30 minutes)

  • Students experiment with different programming options to meet the challenge.

  • Guide them through trial-and-error processes, offering hints as needed.

 

  3. Conclusion (10 minutes)

  • Reflect on the problem-solving process and discuss what strategies worked best.
     

 

Lesson 6: Building a LEGO WeDo Animal

Outcomes:

NSW: STe-2DP-T, STe-7DI-T

Aus: ACTDIK001, ACTDIK004

​

Objective: Create a moving animal model using LEGO WeDo, such as a flapping bird.

  1. Introduction (5 minutes)

  • Show students how to build a basic bird or animal model.

  • Discuss how animals move in real life and how they can mimic these movements.

 

  2. Main Activity (30 minutes)

  • Students build their own animal models and program them to move.

  • Encourage creativity and experimentation.

 

  3. Conclusion (10 minutes)​

  • Students showcase their animals and explain how they programmed them.

 

​

Lesson 7: Programming Movement and Sounds

Outcomes:

NSW: STe-2DP-T, STe-7DI-T

Aus: ACTDIK001, ACTDIK004

​

Objective: Combine motor and sound elements to create a more interactive LEGO WeDo project.

  1. Introduction (5 minutes)

  • Discuss how sound can be added to create a more engaging project.

  • Show how to add sound commands in the WeDo software.

 

  2. Main Activity (30 minutes)

  • Students create a project that moves and makes sound, like a drumming animal or a beeping car.

  • Provide individual support as students add sound commands.

 

  3. Conclusion (10 minutes)

  • Students demonstrate their projects and discuss how they chose the sounds.

 

​

Lesson 8: Final Project and Assessment

Outcomes:

NSW: STe-2DP-T, STe-7DI-T

Aus: ACTDIK001, ACTDIK004

​

Objective: Design and build a unique LEGO WeDo project that incorporates the skills learned throughout the program. 

  1. Introduction (5 minutes)

  • Review the skills and concepts learned in the previous lessons.

  • Introduce the final project: Create a LEGO WeDo machine that moves and responds to the environment.

 

  2. Main Activity (30 minutes)

  • Students design and build their unique projects.

  • Offer support and ensure they include a motor and sensor in their designs.

 

  3. Conclusion (10 minutes)

  • Students present their projects, explaining how they work and the components used.

  • Provide individual feedback and use a simple rubric to assess each project.

bottom of page