Lego WeDo - 8 lesson program
Lesson 1: Introduction to LEGO WeDo Kits
Outcomes:
NSW: STe-2DP-T, STe-7DI-T
Aus: ACTDIK001, ACTDIK004
​Objective: Understand the basic components of the LEGO WeDo kit and how to assemble them to create a stable structure.
1. Introduction (10 minutes)
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Show students the LEGO WeDo kit components (motor, sensors, cables, and LEGO pieces).
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Demonstrate how to connect the motor and sensors to the LEGO pieces.
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Explain how each component works and its function.
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2. Main Activity (25 minutes)
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Students work in pairs to build a simple structure, such as a basic car without wheels.
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Move around the room to assist students and provide guidance as needed.
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3. Conclusion (10 minutes)
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Discuss what students observed while building and the challenges they encountered.
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Share some students' work and highlight the stable structures.
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Lesson 2: Building a Moving Car
Outcomes:
NSW: STe-2DP-T, STe-7DI-T
Aus: ACTDIK001, ACTDIK004
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Objective: Create a basic car using LEGO WeDo components and understand how the motor controls movement.
1. Introduction (5 minutes)
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Recap the components from Lesson 1.
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Demonstrate how to add wheels and a motor to the basic structure to make a moving car.
2. Main Activity (30 minutes)
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Students add wheels and a motor to their structures and connect the motor to the WeDo software.
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Program the car to move forward and backward using simple drag-and-drop commands in the software.
3. Conclusion (10 minutes)
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Students test their cars and see if they move as expected.
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Discuss what changes they made and why.
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Lesson 3: Introducing Sensors
Outcomes:
NSW: STe-2DP-T, STe-7DI-T
Aus: ACTDIK001, ACTDIK004
​
Objective: Learn about the function of sensors and how they can interact with the environment.
1. Introduction (5 minutes)
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Show students the motion sensor and demonstrate how it can detect distance.
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Explain how sensors can help machines respond to their environment.
2. Main Activity (30 minutes)
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Students attach a motion sensor to their car and program it to stop when it detects an obstacle.
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Provide one-on-one support as students explore different programming options.
3. Conclusion (10 minutes)
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Discuss how the sensor changed the car’s behavior.
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Allow students to share their experiences.
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Lesson 4: Creating a Story with LEGO WeDo
Outcomes:
NSW: STe-2DP-T, STe-7DI-T
Aus: ACTDIK001, ACTDIK004
​
Objective: Build a scene with LEGO WeDo and animate it using the motor and sensors.
1. Introduction (5 minutes)
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Discuss storytelling and how machines can be part of a story (e.g., a windmill on a farm).
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Show an example of a simple scene, like a LEGO windmill.
2. Main Activity (30 minutes)
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Students choose a simple scene to build, such as a spinning windmill or an animal that moves.
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Help them program the motor and sensors to animate their scene.
3. Conclusion (10 minutes)​
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Students share their scenes and discuss how the components helped tell their story.
Lesson 5: Problem-Solving with LEGO WeDo
Outcomes:
NSW: STe-2DP-T, STe-7DI-T
Aus: ACTDIK001, ACTDIK004
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Objective: Use critical thinking to solve a given challenge, such as making a car stop at a certain distance.
1. Introduction (5 minutes)
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Present a challenge: Make your car stop exactly 15 cm away from an obstacle.
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Discuss possible solutions.
2. Main Activity (30 minutes)
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Students experiment with different programming options to meet the challenge.
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Guide them through trial-and-error processes, offering hints as needed.
3. Conclusion (10 minutes)
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Reflect on the problem-solving process and discuss what strategies worked best.
Lesson 6: Building a LEGO WeDo Animal
Outcomes:
NSW: STe-2DP-T, STe-7DI-T
Aus: ACTDIK001, ACTDIK004
​
Objective: Create a moving animal model using LEGO WeDo, such as a flapping bird.
1. Introduction (5 minutes)
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Show students how to build a basic bird or animal model.
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Discuss how animals move in real life and how they can mimic these movements.
2. Main Activity (30 minutes)
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Students build their own animal models and program them to move.
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Encourage creativity and experimentation.
3. Conclusion (10 minutes)​
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Students showcase their animals and explain how they programmed them.
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Lesson 7: Programming Movement and Sounds
Outcomes:
NSW: STe-2DP-T, STe-7DI-T
Aus: ACTDIK001, ACTDIK004
​
Objective: Combine motor and sound elements to create a more interactive LEGO WeDo project.
1. Introduction (5 minutes)
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Discuss how sound can be added to create a more engaging project.
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Show how to add sound commands in the WeDo software.
2. Main Activity (30 minutes)
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Students create a project that moves and makes sound, like a drumming animal or a beeping car.
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Provide individual support as students add sound commands.
3. Conclusion (10 minutes)
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Students demonstrate their projects and discuss how they chose the sounds.
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Lesson 8: Final Project and Assessment
Outcomes:
NSW: STe-2DP-T, STe-7DI-T
Aus: ACTDIK001, ACTDIK004
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Objective: Design and build a unique LEGO WeDo project that incorporates the skills learned throughout the program.
1. Introduction (5 minutes)
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Review the skills and concepts learned in the previous lessons.
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Introduce the final project: Create a LEGO WeDo machine that moves and responds to the environment.
2. Main Activity (30 minutes)
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Students design and build their unique projects.
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Offer support and ensure they include a motor and sensor in their designs.
3. Conclusion (10 minutes)
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Students present their projects, explaining how they work and the components used.
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Provide individual feedback and use a simple rubric to assess each project.