Minecraft - Digital Literacy - 8 lesson program
Lesson 1: Introduction to Minecraft as a Learning Tool
Outcomes:
NSW: ST3-2DP-T, ST3-3DP-T, ST3-11DI-T
Aus: ACTDIP018, ACTDIP019, ACTDIK014
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​Objective: Students will familiarize students with Minecraft’s educational platform and basic navigation.
1. Introduction (10 minutes)
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Begin by engaging students in a discussion about how video games can be educational and what they know about Minecraft.
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2. Main Activity (30 minutes)
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Demonstrate key controls and tools within Minecraft Education Edition.
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Guide students as they navigate a pre-made world and identify key elements such as blocks and resources.
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Have them complete a simple exploration task to get comfortable.
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3. Conclusion (5 minutes)
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Lead a class reflection on the experience, asking students how digital tools like Minecraft can support learning and problem-solving.
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Lesson 2: Basic Coding with Minecraft Blocks
Outcomes:
NSW: ST3-2DP-T, ST3-3DP-T, ST3-11DI-T
Aus: ACTDIP018, ACTDIP019, ACTDIK014
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Objective: Students will be introduced to block-based coding using Minecraft
1. Introduction (10 minutes)
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Explain the concept of coding and how it applies to video games.
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Highlight how block-based coding works.
2. Main Activity (30 minutes)
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Present a coding challenge where students use block commands to move a character or build a simple structure.
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Demonstrate sequencing and introduce basic loops.
3. Conclusion (5 minutes)
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Have students share their completed tasks and discuss any challenges they faced while coding.
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Lesson 3: Creating Algorithms in Minecraft
Outcomes:
NSW: ST3-2DP-T, ST3-3DP-T, ST3-11DI-T
Aus: ACTDIP018, ACTDIP019, ACTDIK014
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Objective: Students will create algorithms to complete specific tasks.
1. Introduction (5 minutes)
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Review the concept of algorithms and provide real-world examples (e.g., following a recipe).
2. Main Activity (35 minutes)
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Ask students to plan an algorithm on paper for building a simple structure, then implement it using block-based code in Minecraft.
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Encourage them to debug and refine their code as needed.
3. Conclusion (5 minutes)
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Reflect on the importance of planning and problem-solving in coding.
Lesson 4: Coding with Conditions (If-Then Statements)
Outcomes:
NSW: ST3-2DP-T, ST3-3DP-T, ST3-11DI-T
Aus: ACTDIP018, ACTDIP019, ACTDIK014
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Objective: Students will implement conditional logic to create dynamic interactions.
1. Introduction (5 minutes)
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Discuss the concept of conditional statements with simple, relatable examples (e.g., “If it rains, use an umbrella”).
2. Main Activity (30 minutes)
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Guide students in creating a project where actions depend on conditions, such as opening a gate if a button is pressed.
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Let them explore different scenarios and test their code.
3. Conclusion (10 minutes)
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Hold a class discussion on how conditional logic is used in everyday technology.
Lesson 5: Iterative Coding and Loops
Outcomes:
NSW: ST3-2DP-T, ST3-3DP-T, ST3-11DI-T
Aus: ACTDIP018, ACTDIP019, ACTDIK014
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Objective: Students will utilise loops for repeated actions in Minecraft coding.
1. Introduction (5 minutes)
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Introduce loops and explain their purpose with a simple example (e.g., repeating a phrase).
2. Main Activity (30 minutes)
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Set a challenge where students use loops to perform repeated actions, such as digging multiple blocks or constructing a pattern.
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Encourage them to experiment with different types of loops.
3. Conclusion (10 minutes)​
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Have students present their work and share how using loops simplified their code.
Lesson 6: Collaborative Problem-Solving with Minecraft
Outcomes:
NSW: ST3-2DP-T, ST3-3DP-T, ST3-11DI-T
Aus: ACTDIP018, ACTDIP019, ACTDIK014
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Objective: Students will be able to solve a complex challenge through team-based coding.
1. Introduction (5 minutes)
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Explain the importance of teamwork and collaborative problem-solving in coding.
2. Main Activity (30 minutes)
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Divide students into small groups and assign them a collaborative project (e.g., building a functioning bridge or maze).
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Guide teams in dividing tasks and coding together.
3. Conclusion (10 minutes)​
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Facilitate a group reflection on the strategies used and how teamwork helped achieve the task.
Lesson 7: Advanced Coding Techniques
Outcomes:
NSW: ST3-2DP-T, ST3-3DP-T, ST3-11DI-T
Aus: ACTDIP018, ACTDIP019, ACTDIK014
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Objective: Students will explore more complex coding tasks involving variables and nested loops.
1. Introduction (5 minutes)
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Introduce the concept of variables and explain how they can be used to store data.
2. Main Activity (30 minutes)
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Guide students through a task that involves using variables (e.g., keeping track of player scores) and demonstrate how nested loops can be used for more complex builds.
3. Conclusion (10 minutes)​
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Discuss the new techniques and their applications in more advanced projects.
Lesson 8: Showcase and Assessment
Outcomes:
NSW: ST3-2DP-T, ST3-3DP-T, ST3-11DI-T
Aus: ACTDIP018, ACTDIP019, ACTDIK014
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Objective: Students will demonstrate understanding through a final project presentation.
1. Introduction (5 minutes)
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Explain the expectations for the final project and give students time to plan.
2. Main Activity (35 minutes)
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Allow students to work on a project of their choice that incorporates various coding elements learned throughout the program.
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Provide support and guidance as needed.
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3. Conclusion (5 minutes)​
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Host a showcase where each student or group presents their project.
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Use peer and teacher feedback to assess creativity, complexity, and understanding.