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Minecraft - Digital Literacy - 8 lesson program

 

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Lesson 1: Introduction to Minecraft and Sustainability

Outcomes:

NSW: SC4-WS-01, SC4-WS-02, SC4-WS-07, SC4-WS-08, SC4-OTU-01, TE4-SDP-01, TE4-PPM-01, TE4-DES-01, TE4-DIG-01

Aus: ACTDIP028, ACTDIP031, ACTDIP032, ACSSU115, ACSSU116, ACSIS125, ACSIS126, ACSIS141

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​Objective: Students will familiarise themselves with the Minecraft interface, controls, and basic building tools while understanding the importance of digital literacy.

  1. Introduction (10 minutes)

  • Discuss digital literacy and its significance in the modern world.

  • Show examples of how Minecraft is used in education.
     

  2. Main Activity (30 minutes)

  • Guide students through a Minecraft tutorial world, focusing on basic navigation, building, and tool usage.
     

  3. Conclusion (5 minutes)

  • Reflect on how digital tools like Minecraft aid learning and creativity.

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Lesson 2: Exploring Digital Collaboration

Outcomes:

NSW: SC4-WS-01, SC4-WS-02, SC4-WS-07, SC4-WS-08, SC4-OTU-01, TE4-SDP-01, TE4-PPM-01, TE4-DES-01, TE4-DIG-01

Aus: ACTDIP028, ACTDIP031, ACTDIP032, ACSSU115, ACSSU116, ACSIS125, ACSIS126, ACSIS141

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Objective: Students will demonstrate teamwork by building a shared structure in a collaborative Minecraft world.

  1. Introduction (10 minutes)

  • Discuss the importance of collaboration in digital environments.
     

  2. Main Activity (30 minutes)

  • Assign groups to design and build a community structure, such as a school or park, within a shared Minecraft world.
     

  3. Conclusion (5 minutes)

  • Groups present their builds and discuss challenges and strategies used.

 

Lesson 3: Data Representation in Digital Systems

Outcomes:

NSW: SC4-WS-01, SC4-WS-02, SC4-WS-07, SC4-WS-08, SC4-OTU-01, TE4-SDP-01, TE4-PPM-01, TE4-DES-01, TE4-DIG-01

Aus: ACTDIP028, ACTDIP031, ACTDIP032, ACSSU115, ACSSU116, ACSIS125, ACSIS126, ACSIS141

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Objective: Students will learn how data is represented in Minecraft through block types, coordinates, and commands.

  1. Introduction (5 minutes)

  • Briefly explain data representation and its applications in Minecraft.
     

  2. Main Activity (35 minutes)

  • Explore a pre-designed Minecraft world to identify block types and use coordinates to navigate and place blocks.
     

  3. Conclusion (5 minutes)

  • Discuss how understanding data representation aids problem-solving.

 

Lesson 4: Problem-Solving with Redstone Circuits

Outcomes:

NSW: SC4-WS-01, SC4-WS-02, SC4-WS-07, SC4-WS-08, SC4-OTU-01, TE4-SDP-01, TE4-PPM-01, TE4-DES-01, TE4-DIG-01

Aus: ACTDIP028, ACTDIP031, ACTDIP032, ACSSU115, ACSSU116, ACSIS125, ACSIS126, ACSIS141

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Objective: Students will use Redstone circuits to solve a problem or create a functional mechanism.

  1. Introduction (5 minutes)

  • Explain Redstone basics and its real-world parallels, such as electrical circuits.
     

  2. Main Activity (30 minutes)

  • Students create simple mechanisms, like doors or lights, using Redstone circuits.
     

  3. Conclusion (10 minutes)

  • Showcase creations and discuss potential improvements.
     

Lesson 5: Creative Design and Digital Storytelling

Outcomes:

NSW: SC4-WS-01, SC4-WS-02, SC4-WS-07, SC4-WS-08, SC4-OTU-01, TE4-SDP-01, TE4-PPM-01, TE4-DES-01, TE4-DIG-01

Aus: ACTDIP028, ACTDIP031, ACTDIP032, ACSSU115, ACSSU116, ACSIS125, ACSIS126, ACSIS141

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Objective: Students will create a story-driven Minecraft build using narrative and design elements.

 1. Introduction (5 minutes)

  • Discuss storytelling and design principles in digital media.
     

  2. Main Activity (30 minutes)

  • Students design and build a scene that tells a story (e.g., a historical event or fictional tale).
     

  3. Conclusion (10 minutes)​

  • Students present their scenes and explain the story behind them.

 

Lesson 6: Sustainability and Digital Citizenship

Outcomes:

NSW: SC4-WS-01, SC4-WS-02, SC4-WS-07, SC4-WS-08, SC4-OTU-01, TE4-SDP-01, TE4-PPM-01, TE4-DES-01, TE4-DIG-01

Aus: ACTDIP028, ACTDIP031, ACTDIP032, ACSSU115, ACSSU116, ACSIS125, ACSIS126, ACSIS141

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Objective: Students will explore sustainability concepts by designing an eco-friendly city in Minecraft.

  1. Introduction (5 minutes)

  • Discuss the role of technology in promoting sustainability.
     

  2. Main Activity (30 minutes)

  • Students design an eco-friendly city with renewable energy sources and sustainable practices.
     

  3. Conclusion (10 minutes)​

  • Reflect on how digital tools help visualise and plan sustainable solutions.

 

Lesson 7: Coding and Automation with Minecraft

Outcomes:

NSW: SC4-WS-01, SC4-WS-02, SC4-WS-07, SC4-WS-08, SC4-OTU-01, TE4-SDP-01, TE4-PPM-01, TE4-DES-01, TE4-DIG-01

Aus: ACTDIP028, ACTDIP031, ACTDIP032, ACSSU115, ACSSU116, ACSIS125, ACSIS126, ACSIS141

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Objective: Students will introduce basic coding concepts using Minecraft’s Code Builder into their builds.

  1. Introduction (5 minutes)

  • Explain the basics of coding and its application in Minecraft.
     

  2. Main Activity (30 minutes)

  • Students complete a simple coding task, such as automating a farming process using Code Builder.
     

  3. Conclusion (10 minutes)​

  • Discuss the importance of coding skills in STEM careers.

 

Lesson 8: Assessment and Showcase

Outcomes:

NSW: SC4-WS-01, SC4-WS-02, SC4-WS-07, SC4-WS-08, SC4-OTU-01, TE4-SDP-01, TE4-PPM-01, TE4-DES-01, TE4-DIG-01

Aus: ACTDIP028, ACTDIP031, ACTDIP032, ACSSU115, ACSSU116, ACSIS125, ACSIS126, ACSIS141

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Objective: Students will feflect on digital literacy skills by presenting a Minecraft project.

  1. Introduction (5 minutes)

  • Set the stage for the showcase and outline assessment criteria.
     

  2. Main Activity (35 minutes)

  • Students present their Minecraft projects, focusing on the skills and knowledge gained.
     

  3. Conclusion (5 minutes)​

  • Reflect on the program’s impact and discuss next steps for developing digital literacy.

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