Minecraft - Digital Literacy - 8 lesson program
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Lesson 1: Introduction to Minecraft and Sustainability
Outcomes:
NSW: SC4-WS-01, SC4-WS-02, SC4-WS-07, SC4-WS-08, SC4-OTU-01, TE4-SDP-01, TE4-PPM-01, TE4-DES-01, TE4-DIG-01
Aus: ACTDIP028, ACTDIP031, ACTDIP032, ACSSU115, ACSSU116, ACSIS125, ACSIS126, ACSIS141
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​Objective: Students will familiarise themselves with the Minecraft interface, controls, and basic building tools while understanding the importance of digital literacy.
1. Introduction (10 minutes)
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Discuss digital literacy and its significance in the modern world.
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Show examples of how Minecraft is used in education.
2. Main Activity (30 minutes)
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Guide students through a Minecraft tutorial world, focusing on basic navigation, building, and tool usage.
3. Conclusion (5 minutes)
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Reflect on how digital tools like Minecraft aid learning and creativity.
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Lesson 2: Exploring Digital Collaboration
Outcomes:
NSW: SC4-WS-01, SC4-WS-02, SC4-WS-07, SC4-WS-08, SC4-OTU-01, TE4-SDP-01, TE4-PPM-01, TE4-DES-01, TE4-DIG-01
Aus: ACTDIP028, ACTDIP031, ACTDIP032, ACSSU115, ACSSU116, ACSIS125, ACSIS126, ACSIS141
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Objective: Students will demonstrate teamwork by building a shared structure in a collaborative Minecraft world.
1. Introduction (10 minutes)
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Discuss the importance of collaboration in digital environments.
2. Main Activity (30 minutes)
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Assign groups to design and build a community structure, such as a school or park, within a shared Minecraft world.
3. Conclusion (5 minutes)
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Groups present their builds and discuss challenges and strategies used.
Lesson 3: Data Representation in Digital Systems
Outcomes:
NSW: SC4-WS-01, SC4-WS-02, SC4-WS-07, SC4-WS-08, SC4-OTU-01, TE4-SDP-01, TE4-PPM-01, TE4-DES-01, TE4-DIG-01
Aus: ACTDIP028, ACTDIP031, ACTDIP032, ACSSU115, ACSSU116, ACSIS125, ACSIS126, ACSIS141
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Objective: Students will learn how data is represented in Minecraft through block types, coordinates, and commands.
1. Introduction (5 minutes)
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Briefly explain data representation and its applications in Minecraft.
2. Main Activity (35 minutes)
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Explore a pre-designed Minecraft world to identify block types and use coordinates to navigate and place blocks.
3. Conclusion (5 minutes)
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Discuss how understanding data representation aids problem-solving.
Lesson 4: Problem-Solving with Redstone Circuits
Outcomes:
NSW: SC4-WS-01, SC4-WS-02, SC4-WS-07, SC4-WS-08, SC4-OTU-01, TE4-SDP-01, TE4-PPM-01, TE4-DES-01, TE4-DIG-01
Aus: ACTDIP028, ACTDIP031, ACTDIP032, ACSSU115, ACSSU116, ACSIS125, ACSIS126, ACSIS141
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Objective: Students will use Redstone circuits to solve a problem or create a functional mechanism.
1. Introduction (5 minutes)
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Explain Redstone basics and its real-world parallels, such as electrical circuits.
2. Main Activity (30 minutes)
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Students create simple mechanisms, like doors or lights, using Redstone circuits.
3. Conclusion (10 minutes)
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Showcase creations and discuss potential improvements.
Lesson 5: Creative Design and Digital Storytelling
Outcomes:
NSW: SC4-WS-01, SC4-WS-02, SC4-WS-07, SC4-WS-08, SC4-OTU-01, TE4-SDP-01, TE4-PPM-01, TE4-DES-01, TE4-DIG-01
Aus: ACTDIP028, ACTDIP031, ACTDIP032, ACSSU115, ACSSU116, ACSIS125, ACSIS126, ACSIS141
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Objective: Students will create a story-driven Minecraft build using narrative and design elements.
1. Introduction (5 minutes)
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Discuss storytelling and design principles in digital media.
2. Main Activity (30 minutes)
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Students design and build a scene that tells a story (e.g., a historical event or fictional tale).
3. Conclusion (10 minutes)​
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Students present their scenes and explain the story behind them.
Lesson 6: Sustainability and Digital Citizenship
Outcomes:
NSW: SC4-WS-01, SC4-WS-02, SC4-WS-07, SC4-WS-08, SC4-OTU-01, TE4-SDP-01, TE4-PPM-01, TE4-DES-01, TE4-DIG-01
Aus: ACTDIP028, ACTDIP031, ACTDIP032, ACSSU115, ACSSU116, ACSIS125, ACSIS126, ACSIS141
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Objective: Students will explore sustainability concepts by designing an eco-friendly city in Minecraft.
1. Introduction (5 minutes)
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Discuss the role of technology in promoting sustainability.
2. Main Activity (30 minutes)
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Students design an eco-friendly city with renewable energy sources and sustainable practices.
3. Conclusion (10 minutes)​
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Reflect on how digital tools help visualise and plan sustainable solutions.
Lesson 7: Coding and Automation with Minecraft
Outcomes:
NSW: SC4-WS-01, SC4-WS-02, SC4-WS-07, SC4-WS-08, SC4-OTU-01, TE4-SDP-01, TE4-PPM-01, TE4-DES-01, TE4-DIG-01
Aus: ACTDIP028, ACTDIP031, ACTDIP032, ACSSU115, ACSSU116, ACSIS125, ACSIS126, ACSIS141
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Objective: Students will introduce basic coding concepts using Minecraft’s Code Builder into their builds.
1. Introduction (5 minutes)
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Explain the basics of coding and its application in Minecraft.
2. Main Activity (30 minutes)
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Students complete a simple coding task, such as automating a farming process using Code Builder.
3. Conclusion (10 minutes)​
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Discuss the importance of coding skills in STEM careers.
Lesson 8: Assessment and Showcase
Outcomes:
NSW: SC4-WS-01, SC4-WS-02, SC4-WS-07, SC4-WS-08, SC4-OTU-01, TE4-SDP-01, TE4-PPM-01, TE4-DES-01, TE4-DIG-01
Aus: ACTDIP028, ACTDIP031, ACTDIP032, ACSSU115, ACSSU116, ACSIS125, ACSIS126, ACSIS141
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Objective: Students will feflect on digital literacy skills by presenting a Minecraft project.
1. Introduction (5 minutes)
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Set the stage for the showcase and outline assessment criteria.
2. Main Activity (35 minutes)
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Students present their Minecraft projects, focusing on the skills and knowledge gained.
3. Conclusion (5 minutes)​
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Reflect on the program’s impact and discuss next steps for developing digital literacy.